With the release of Final
Fantasy XI this month, the game has indeed come a long way
since its Nintendo days. Colin Koh looks at the series humble
beginnings and the way it has revolutionised the gaming industry.
Also, he takes the word on the street on what “Final Fantasy” means
to different gamers.
20 titles. That is the number of games
bearing the name Final Fantasy that SquareEnix (formerly
SquareSoft) has produced to date. In the gaming industry where most
series either die out by their second instalment; or fade into
obscurity like the Army
Menseries, this impressive feat is considered second
to none.
Dreaming the Dream
While the games certainly are a fantasy, the work behind them is anything but. As a tribute to the series, UrbanWire takes a look at the people behind the magic. This week…
Executive Producer
Hironobu Sakaguchi
The man behind it all. Sakaguchi has worked on almost every Final Fantasy game to date.
Sakaguchi started off by working part-time in SquareEnix, earning just 700¥ (about S$11) an hour before he became the granddaddy of RPGs.
As evident in his works, Sakaguchi draws inspiration from the Japanese culture especially for the villainous characters.
Just for trivial, he happens to be a big fan of Ridley Scott.
Yet, for all its vaunted fame and critical
appraisal, Final Fantasy indubitably has the most inaccurate name in all of videogame
history. Ironically, with each title selling far more copies than
the previous, it'll be a long time before the name becomes a
self-fulfilling prophecy.
The Dream that Nearly Faded It
began in 1987 when creator Hironobu Sakaguchi became desperate for a
game that would not only save his company from bankruptcy, but also
revolutionise the way games are played and made.
Back then, role-playing games (RPGs) were slowly
becoming popular, thanks to the introduction of rival company's – Enix – Dragon Quest
series. Sakaguchi felt that SquareEnix could “borrow” the
basic formula behind Enix's success, while significantly improving
the elements of the game such that it would not be taken as a cheap
rip-off.
Thus, SquareEnix channelled all its resources,
hopes and dreams into this one title that, if successful, would pull
SquareEnix back from the edge of catastrophe; and if not, become the
dream that was not to be. That dream is what we salute today.
Thankfully, the latter scenario never got a chance
to crystallise and with each sequel raising the benchmark further,
the series continue to enchant audiences worldwide visually, aurally
and most importantly, emotionally. Join UrbanWire
as we celebrate the past, present and needless to say,
future of Final Fantasy in this first of 4 weekly
instalments.