With the release of Final Fantasy XI
this month, the game has indeed come a long way since its Nintendo days. Colin
Koh looks at the series humble beginnings and the way it has revolutionised
the gaming industry. Also, he takes the word on the street on what “Final Fantasy”
means to different gamers.
20 titles. That is the number of games bearing the
name Final Fantasy that SquareEnix (formerly SquareSoft)
has produced to date. In the gaming industry where most series either die out
by their second instalment; or fade into obscurity like the Army
Menseries, this impressive feat is considered second to none.
Dreaming the
Dream
While the games certainly are a fantasy,
the work behind them is anything but. As a tribute to the series, UrbanWire
takes a look at the people behind the magic. This week…
Executive Producer
Hironobu Sakaguchi
The man behind it all. Sakaguchi has worked
on almost every Final Fantasy game to date.
Sakaguchi started off by working part-time
in SquareEnix, earning just 700¥ (about S$11) an hour before he
became the granddaddy of RPGs.
As evident in his works, Sakaguchi draws
inspiration from the Japanese culture especially for the villainous
characters.
Just for trivial, he happens to be a big
fan of Ridley Scott.
Yet, for all its vaunted fame and critical appraisal, Final
Fantasy indubitably has the most inaccurate name in all of videogame
history. Ironically, with each title selling far more copies than the previous,
it'll be a long time before the name becomes a self-fulfilling prophecy.
The Dream that Nearly Faded It began in 1987 when creator Hironobu Sakaguchi became desperate
for a game that would not only save his company from bankruptcy, but also
revolutionise the way games are played and made.
Back then, role-playing games (RPGs) were slowly becoming
popular, thanks to the introduction of rival company's – Enix – Dragon Quest series.
Sakaguchi felt that SquareEnix could “borrow” the basic formula behind Enix's
success, while significantly improving the elements of the game such that
it would not be taken as a cheap rip-off.
Thus, SquareEnix channelled all its resources, hopes and dreams
into this one title that, if successful, would pull SquareEnix back from the
edge of catastrophe; and if not, become the dream that was not to be. That
dream is what we salute today.
Thankfully, the latter scenario never got a chance to crystallise
and with each sequel raising the benchmark further, the series continue to
enchant audiences worldwide visually, aurally and most importantly, emotionally.
Join UrbanWire as we celebrate the past, present and needless
to say, future of Final Fantasy in this first of 4 weekly
instalments.