Sections
People
Features
Style
Movies
TV
Music
Gaming
Food
Sports
Books
NightLife
WiredLife
Gallery
Events

Campus


International

Friends
U-Wire

Opinion
Editorial
U-Musings
Polls


Day-to-Day
Contests
Rewind
Calendar
Forums
Classifieds

Campus
UrbanWire
NP.tribune
hype mag
radio heatwave
campus tv
Friends of NP

With the release of Final Fantasy XI this month, the game has indeed come a long way since its Nintendo days. Colin Koh looks at the series humble beginnings and the way it has revolutionised the gaming industry. Also, he takes the word on the street on what “Final Fantasy” means to different gamers.

From Concepts to Reality and Finally, Fantasy

By Colin Koh · UrbanWire
email reporter · email story · printer friendly version

20 titles. That is the number of games bearing the name Final Fantasy that SquareEnix (formerly SquareSoft) has produced to date. In the gaming industry where most series either die out by their second instalment; or fade into obscurity like the Army Men series, this impressive feat is considered second to none.

Dreaming the Dream

While the games certainly are a fantasy, the work behind them is anything but. As a tribute to the series, UrbanWire takes a look at the people behind the magic. This week…

Executive Producer
Hironobu Sakaguchi

The man behind it all. Sakaguchi has worked on almost every Final Fantasy game to date.

Sakaguchi started off by working part-time in SquareEnix, earning just 700¥ (about S$11) an hour before he became the granddaddy of RPGs.

As evident in his works, Sakaguchi draws inspiration from the Japanese culture especially for the villainous characters.

Just for trivial, he happens to be a big fan of Ridley Scott.

Yet, for all its vaunted fame and critical appraisal, Final Fantasy indubitably has the most inaccurate name in all of videogame history. Ironically, with each title selling far more copies than the previous, it'll be a long time before the name becomes a self-fulfilling prophecy.

The Dream that Nearly Faded
It began in 1987 when creator Hironobu Sakaguchi became desperate for a game that would not only save his company from bankruptcy, but also revolutionise the way games are played and made.

Back then, role-playing games (RPGs) were slowly becoming popular, thanks to the introduction of rival company's – EnixDragon Quest series. Sakaguchi felt that SquareEnix could “borrow” the basic formula behind Enix's success, while significantly improving the elements of the game such that it would not be taken as a cheap rip-off.

Thus, SquareEnix channelled all its resources, hopes and dreams into this one title that, if successful, would pull SquareEnix back from the edge of catastrophe; and if not, become the dream that was not to be. That dream is what we salute today.

Thankfully, the latter scenario never got a chance to crystallise and with each sequel raising the benchmark further, the series continue to enchant audiences worldwide visually, aurally and most importantly, emotionally. Join UrbanWire as we celebrate the past, present and needless to say, future of Final Fantasy in this first of 4 weekly instalments.

And In the Beginning, There Was Light: Final Fantasy I

Or...bring me to

 


Copyright 2002-2004 "The UrbanWire.com" Ngee Ann Polytechnic Singapore